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Battlefield 3: End Game Capture the Flag Gameplay Premiere

Battlefield 3: End Game delivers some of the most high-speed warfare to date across four vast maps. Race through enemy lines using the new dirt bike, bringing speed and agility to the Battlefield, or fight back aerial assaults with new lightweight AA vehicles. Coordinate lightning fast attacks and defenses in the return of the classic Capture The Flag game mode. In the skies, the new dropship introduces the ability to turn the tide with rapid deployment air drops of troop transports.

Posted by Webmaster on Thu Jan 31, 2013 6:50 pm
(Read More... Battlefield 3 | 1545 bytes more | comments? | Score: 5) ( Reads: 1226 )
Medal of Honor and PunkBuster
Electronic Arts Inc. has contracted with Even Balance, Inc. to integrate PunkBuster™ Anti-Cheat software into Medal of Honor™. We will soon be opening a section on our website to support PunkBuster™ for Medal of Honor. EA, the EA logo, Medal of Honor and the Medal of Honor logo are trademarks of Electronic Arts Inc. All other trademarks are the property of their respective owners.
Posted by Webmaster on Mon Oct 11, 2010 4:29 pm
(comments? PunkBuster | Score: 4.25) ( Reads: 3710 )
Call of Duty: World at War PC Patch 1.3 Released
Call of Duty: World at War PC Patch 1.3


/record and /demo enabled in MP.
Server Log File improvements, including:
Team Names on Kill loglines.
Round Win and Loss.
Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
Screenshots no longer overwrite each other.
Tweaked auto balance on select game modes.

Download Here
Posted by Pulaski on Fri Mar 06, 2009 7:17 pm
(comments? Call of Duty 5 | Score: 0) ( Reads: 3390 )
Vista Audio Problems with Patch 1.2
Just a quick update - this fix should solve the problem some Vista users are experiencing with lack of audio in CoD:WaW after patching to 1.2:

Method A:
* Right-click on the Volume icon in the taskbar (next to the clock, looks like a speaker)
* Select ‘Playback Devices’
* Right-click on your preferred playback device (i.e. Speakers, Headphones, etc.)
* Select ‘Properties’, then click the ‘Advanced’ tab
* Set the Default Format here to ‘16bit,44100Hz(CD Quality)’

Note: You may reach the same menu in Method A through Control Panel > Sound.

Method B - Advanced users only (perform at your own risk!):
* Right-click on My Computer and select ‘Manage’
* Select Device Manager and expand ‘Sound, video, and games controllers’
* Uninstall listed Audio Drivers then reboot the computer
* Vista will now auto-reinstall the on-board sound
* Default Format is now set to ‘16bit,44100Hz(CD Quality)’ automatically

Please note that setting your audio quality to 16-bit will not impact your Call of Duty: World at War gaming experience. The game will sound just as good as it did before, as our sounds are mixed at 16-bit.


Source Click Here
Posted by Pulaski on Fri Feb 06, 2009 5:21 pm
(comments? Call of Duty 5 | Score: 4.5) ( Reads: 3547 )
Call of Duty: World at War PC Patch 1.1
Release Notes:
* Mods are now enabled in Co-op, Single Player, and Multiplayer.
* Players will now be notified when a new patch is available.
* Improvements for SLI support.
* G_Spawn: no free entities crash has been fixed.
* Server no longer runs out of script variables.
* License key is no longer required to run a Dedicated Server.
* A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
* Various fixes in Server Browser.
* Players will no longer see multiple friend invites from the same friends.
* When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
* Clan Tags will now display in game where appropriate.
* Map holes fixed
* Spawn improvements and weapon balancing
* remote desktop now works with dedicated servers

Posted by Pulaski on Tue Nov 11, 2008 4:28 am
(comments? Call of Duty 5 | Score: 0) ( Reads: 1665 )
Call of Duty 4: Modern Warfare PC Patch 1.7 Release
Call of Duty 4: Modern Warfare PC Patch 1.7 Release

- Fixed an exploit that allowed players to access certain console dvars during multi-player matches.
- Fixed a crash that could occur when a Chinatown Sabotage match would go into over-time.
- Fixed a bug where the MP icons (Bomb, Defend, Capture, etc) were always showing up as English regardless of the install language.

Posted by Pulaski on Sat Jun 28, 2008 5:15 am
(comments? Call of Duty 4 | Score: 0) ( Reads: 1520 )
Geforce PhysX driver comes after GTX 280
According to current plan, confirmed by high-ranked Nvidia executives, a driver that will drive PhysX on Geforce 8 and 9 GPUs will come at least a few weeks after announcement of GTX 280.

Geforce GTX 280 and 260 are about to launch next week, but the PhysX driver will follow a few weeks after. Nvidia simply wants to be ready, and as you know Nvidia uses its CUDA marchitecture to make this possible.

We were informed that all the PhysX-enabled games, including GRAW and Unreal Tournament 3, will work with PhysX over GPU, and you won't need Ageia card anymore to get the benefits. It will be interesting to compare the performances of the Ageia card to the actual Geforce PhysX scores.

At this point the driver should be out at some point in July if it doesn’t hit some further delays.

Posted by Pulaski on Fri Jun 13, 2008 8:55 pm
(comments? Nvidia | Score: 4.75) ( Reads: 1330 )
Variety Map Pack sponsored by NVIDIA hits PC June 5th
Great news! Heads up that the Call of Duty 4: Modern Warfare Variety Map Pack sponsored by NVIDIA will be available worldwide for our PC players next week on June 5th!

NVIDIA is making it possible for PC players to download the map pack for Free on the PC thanks to their sponsorship. In addition, expect to see quite a few promotions popping up leading up to the launch of the map packs on the 5th and beyond. I know NVIDIA has a lot of great things planned for PC users in addition to maps becoming available.

There’s going to be some PC specific previews going up online this weekend I believe that will cover how well the maps play on the PC version as well as some contests and promotions happening all next week. I’ll be posting up details on them as they get started all this week!

The Variety Map Pack includes four new maps for Call of Duty 4: Modern Warfare multiplayer including Broadcast, Chinatown, Killhouse, and Creek.

In addition to the map pack hitting, PC Players will be receiving the 1.6 Patch for the PC version of Call of Duty 4: Modern Warfare that will add support for the new maps, fix a server crash exploit recently reported by the community, and a few additional features / bug fixes. I will post a full patch notes list next week.
Posted by Pulaski on Sat May 31, 2008 12:07 pm
(comments? Call of Duty 4 | Score: 0) ( Reads: 1194 )
America's Army: Special Forces (Overmatch) v2.8.3.1 Released
America's Army: Special Forces (Overmatch) v2.8.3.1 Released

America's Army: Special Forces (Overmatch)
Release Notes - Version

What's New
This patch was created to address a few minor issues prior to the next release
of America’s Army.

We have enabled Global Forceclassing (FC) on honor bearing servers. Individual
FC can still be used but not on honor servers. Using a Global FC on everyone
levels the playing field for all. When using Global FC, honor is accrued at
less than normal rates due to the fact that old maps were created with specific
weapon loadouts in mind. Forceclassed Servers will show up in MBS with an (FC)
preceding their name for easy identification.

Spaces in user account names are no longer permitted. If you have an old
account with a space it has been replaced with an underscore character (_) or
in the case of conflicts a number. You should have received an email to your
address of record indicating the change. All of your other account information
was retained.

BAN SYSTEM Ban system again supports banning by IP, MAC, or Name/PBGUID (for PB servers banning by NAME will result in a PBGUID ban instead of a name ban). Ban system now supports console commands to list ban lists in sets of 20 (or so) to allow "scrolling" through the list to locate banned players. The Admin Command Post only supports showing the first 100 ban entries but now has a wider list to show all the ban details. The Banning system was rewritten and includes the preliminary ability to download a ban list from a web server on game server startup. The following INI section can be added to support this: [Engine.BanManagement] BanListWebPath=/AA2831BanList This will cause the game server to try to retrieve the "BanList.status" file from the web server using the URL: (using the example above) which will be compared to the local version to see if the ban list file version matches. The BanList.status file contains the following lines: AABanListMasterServer Version= MD5= If the version does not match (regardless as to whether it's newer or older) the remote BanList.txt file is downloaded from the web server. It is not recommended to use this for large ban lists. It is anticipated this ban list management system will be expanded in future versions of America's Army.

PLAYER ADMINS Player Admin support has been rewritten to require player administrators to have passwords. The new AASM provides support for creating the appropriate format PlayerAdmin entries. For those wishing to manually edit their INI file the PlayerAdmin setting is now in the format "PlayerAdmin=, " (e.g. "PlayerAdmin=Bob,mysecretpassword"). Player Admins wanting to join the server must join the server using either the MBS browser and right-clicking on the server name (with it selected) and choosing "Join As Player Admin" or by joining via the console using this format "open ?PAPassword=" (e.g. "open"). You must have logged into your account in order to use this functionality on any official or authorized server.
Posted by Pulaski on Tue Mar 25, 2008 10:53 am
(Read More... America’s Army | 9033 bytes more | comments? | Score: 0) ( Reads: 1293 )

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